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In blue here we are selecting the texture map and uv map that our target information will be […]
Vertex Groups and Weight Painting 1-So like so many first in blender we add a plane. Nothing special […]
General Mattis by josephracoon on Sketchfab
World Settings: UE4 is a Z-up and Y-Forward world system, so make sure that your export settings conform […]
Alrighty, first I am going to tell you why you are going to care about this. and that […]
UV Unwrapping is an art unto itself, you have the concern of seam placement on your model so […]